Friday, 03 September 2010 10:51
Even as the IEEE P1901 working group was set to meet this week to recommend its draft standard for broadband over powerline networks for official status, Netgear announced its line of Powerline AV 500 adapters that incorporate the HomePlug-compatible flavor of the standard. The new devices theoretically promise up to gigabit Ethernet speeds over home electrical wiring, and are the first to incorporate the newest standard.
The Powerline AV 500 comes in either standard or power pass-through versions, and are available in two-adapter "kits" to set up a source and destination point for your network. While hardcore geeks won't settle for anything less than running Cat 6 cable all throughout the house, powerline adapters have the benefit of being able to utilize existing electrical wiring to move data from point to point, and could be convenient for homes or apartments where running new cable would be impractical, prohibitively expensive, or just not allowed by your landlord.
While the IEEE P1901 standard promises speeds up to 1Gbps, no powerline adapters come close to the top theoretical speeds (and to be fair, neither does most wireless networking hardware). Still, it can provide greater and more consistent bandwidth for applications like networked AV equipment or gaming consoles compared to increasingly crowded home WiFi networks.
"Almost every new home entertainment device today can be connected to the Internet. This puts tremendous demand on the home network," Netgear product manager Chris Geisersaid in a statement. The new Powerline adapters are up to 2.5 times faster than competing products and provide a useful supplement to WiFi networks, he said.
The Powerline AV 500 line starts at $159 for a kit, and will begin shipping this fall according to Netgear. The P1901 WG expects its standard to be submitted the IEEE for adoption as an official standard at the end of this month.
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Friday, 03 September 2010 09:02
Sleepy Egg
The news of an upcoming announcement at PAX, followed by a tweet that showed the image of a flying pig. These were the hints pointed at a momentous occasion in gaming history: Duke Nukem Forever will see release late this year, or maybe next year, on the Xbox 360, PlayStation 3, and PC. Gearbox Software will be taking over development from the now-defunct 3D Realms.
After the studio's closing, litigation began between 3D Realms and Take-Two Interactive, the publisher of Duke Nukem Forever. According to the Wall Street Journal, the suits have now been settled and neither side was willing to discuss terms. The game has not sat still, however:
According to Pitchford, Gearbox began finishing “Duke Nukem Forever” in late 2009. “Clearly the game hadn’t been finished at 3D Realms but a lot of content had been created,” he says. “The approach and investment and process at 3D Realms didn’t quite make it and it cracked at the end. With Gearbox Software we brought all those pieces together. It’s the game it was meant to be.”
The game is actually playable at PAX, for both the press and the general public. If you're there and you get to play, send in your report. We'd love to hear what it's like to finally put your hands on it.
If the release slips into 2011, we won't exactly be shocked.
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Friday, 03 September 2010 07:40
Akuma
Contrary to popular belief, Google Wave is not quite dead. Google plans to expand upon the open source code it has already released to form a more complete, standalone application known as "Wave in a Box." Wave will work (or not work, depending on how you look at it) as it always has, but with the new app, developers can run their own wave servers and host waves from their own machines.
"Since the beginning, it has been our vision that the Google Wave protocols could support a new generation of communication and collaboration tools," wrote Wave software engineer Alex North on the Google Wave Developer Blog. "The response from the developer community to date has been amazing and rewarding. Even more so now, we believe that developers and other projects are a critical part of this story."
North says the project will include an app bundle with both a Wave server and client, a "fast and fully-featured" wave panel in the Web client, persistent wave store and search for the server, and the ability to import wave data from the Web. Additionally, it will have gadget, robot, and data API support, as well as the ability to federate across other Wave in a Box instances. Even more details are available in Google's Wave Protocol Forum.
Google announced earlier this week that the Web version of Wave would remain online through "at least" the end of the year, and that users would be able to export their waves during that time. It was a blip of good news to those few lamenting Wave's short lifespan, but Wave in a Box should be a major step toward helping the project live on.
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Friday, 03 September 2010 07:01
Akuma
Forgetful Facebook users and wannabe-burglars can now rest a little easier at night knowing that they can remotely log themselves out if they accidentally left logged-in sessions in other locations. Facebook users will soon be able to see where else they might be logged on, adding another layer of security to the social networking service.
Some of you may know the scenario all too well: you log into your Facebook account at your friend's place or your parents' house to check an event page or post a quick update. Then you forget to log out before you leave, which you realize after your friend has posted 30 penis photos to your profile wall. If you think this doesn't really happen, think again: members of the Ars staff are constantly finding logged-in Facebook accounts at places like the Apple Store, and we aren't always able to resist the temptation to post a (polite, but) embarrassing update to the user's profile, reminding them to log out next time.
You'll be able to go to Account > Account Settings > Account Security in order to see which devices are currently logged into Facebook as you. (The feature is slowly rolling out to all users, so it may not be available on every account just yet.) There, Facebook will provide a list of active sessions along with as much device and location info as it can gather.
You then get the choice to "end" each session by logging it out, and there are extra steps you can take if those sessions aren't your own doing. "In the unlikely case that someone accesses your account without your permission, you can shut down the unauthorized login before resetting your password and taking other steps to secure your account and computer," the Facebook team wrote on its blog.
This update follows one from earlier this year that allows Facebook users to authenticate each device they want to use to log into their accounts. When someone tries to log into a locked-down account on a new device, Facebook will ask a series of questions to ensure the user is who she says she is. And, Facebook says these features are just the beginning: "Stay tuned over the coming weeks and months for more improvements," says Facebook.
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Friday, 03 September 2010 05:05
Sleepy Egg
By now, most iTunes users have already downloaded and installed iTunes 10. We've on the biggest addition to the new version of iTunes—the —but we also wanted to give our impressions on two "improvements" promised in the release notes: look-and-feel and performance. While we agree that iTunes is "faster and more responsive," we're not sold on the revised user interface.
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Friday, 03 September 2010 03:50
Sleepy Egg
Ivy the Kiwi was created by Yuji Naka, the co-creator of Sonic the Hedgehog. Sonic is a character that continues to enjoy a strong following, and the series gives any follow-up work a huge shadow to live under. Don't worry, this game is up to the challenge.
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