Gaming
iOS companion game Infiltrator to offer bonuses in Mass Effect 3
Written by Sleepy Egg Tuesday, 07 February 2012 14:15
Next month's launch of Mass Effect 3 is extending past the usual PS3, Xbox 360 and PC platforms with Mass Effect Infiltrator, an iOS game that will tie in with the console and PC title to provide bonuses and unlock content.
A number of reports from an EA promotional event in New York describe Infiltrator as a third-person shooter in which players work to free prisoners from a Cerberus base. Completed rescues in the iOS title will unlock "exclusive weaponry" and increase players' "Galactic Readiness" rating in Mass Effect 3 according to the reports, helping players to unlock the best ending in the main game. Actions in infiltrator will also affect the larger story in Mass Effect 3.
This isn't the first time the Mass Effect series has appeared on iOS. 2009's Mass Effect Galaxy was a short, top-down shooter that offered an extremely limited tie-in reward with Mass Effect 2 when the game was completed.
EA says Infiltrator will be hitting the iPhone, iPad and iPod Touch "soon," presumably ahead of Mass Effect 3's planned March 6 launch.
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Minecraft developer makes "serious" offer to fund Psychonauts sequel
Written by Sleepy Egg Tuesday, 07 February 2012 10:52
In the annals of video gaming, 2005's mind-bending platformer Psychonauts is right up there with Earthbound and Beyond Good and Evil in the ranks of games that have a devoted cadre of fans eagerly demanding sequels. Now, those Psychonauts fans might have a decent chance of getting their wish, thanks to an odd, indirect Internet back-and-forth involving Psychonauts creator Tim Shafer and Minecraft creator Markus "Notch" Persson.
Kingdoms of Amalur: A great action game in an empty, forgettable world
Written by Sleepy Egg Tuesday, 07 February 2012 10:15
The ubiquity of the action RPG, as an idea, is a little weird when you think about it. It's hard to think of two more disparate genres to try to combine, and usually the attempt ends up leaning too heavily toward one side of the coin or the other. Action RPGs often feel like roleplaying games that replace turn-based combat with overly simple button mashing, or like action games with some cursory, stat-building “RPG elements” thrown in toward the end of development.
Kingdoms of Amalur: Reckoning manages a surprising trick, then, in creating an action RPG that feels like a full-fledged action game and a full-fledged RPG. Unfortunately, only one of those two component parts manages to stand on its own in a satisfying way.
DRM server transition to make some Ubisoft games unplayable starting tomorrow
Written by Sleepy Egg Monday, 06 February 2012 14:22
While DRM schemes are designed to make sure only legitimate purchasers can play a game, the opposite will be true starting tomorrow for some Ubisoft titles. That's when a planned server migration will temporarily disable the DRM servers for some of the company's Mac and PC titles, making it so only pirates with cracked, DRM-free versions of the games will be able to play.
Game makers face uphill battle proving copyright infringement in court
Written by Sleepy Egg Monday, 06 February 2012 12:52
The idea of copying a successful game concept and profiting off of your own version is practically as old as the game industry itself—just look at the countless Pong clones released in the wake of the Atari original (which itself may have been copied from another source... but that's another story). The idea of game copying has gained added attention in recent weeks, though, as some high-profile social game companies have released games some say are a little too similar to their existing inspirations.
Tiny Tower maker NimbleBit and Bingo Blitz maker Buffalo Studios both took issue with overly familiar titles recently released by Zynga, making their complaints known through large infographics that show near-identical side-by-side screenshots. But Triple Town developer Spry Fox went a step further, actually filing a lawsuit (PDF) against Yeti Town developer 6waves Lolapps, saying the latter company "unabashedly" cloned its popular social game. The lawsuit takes the matter away from the nebulous moral and ethical questions of what constitutes an "original" game idea to the codified legal realm of guilt and innocence. Yet the nature of copyright law as it applies to games, and the existing case law in the area, suggests Spry Fox has an uphill battle in protecting Triple Town in court.
Weekend Time Waster: Solitaire Blitz brings excitement to lonely card clicking
Written by Sleepy Egg Sunday, 05 February 2012 13:00
Digital forms of Solitaire have been included with Windows since it reached version 3.0, and they may well represent the most widely played video game series this side of Angry Birds, enjoyed by bored cubicle workers and bored, procrastinating students alike. While most serious gamers probably wouldn't put these games top ten picks of all time, you'd be hard-pressed to find a single PC owner that hasn't put in at least a few hours on a machine that has nothing else available.
Plants vs. Zombies and Peggle maker Popcap is targeting this familiar genre with its latest Facebook time-waster, Solitaire Blitz, a supremely addictive and well-crafted offering that adds just the right amount of tension to the zen autonomy of mindlessly clicking cards.
Week in Gaming: Misleading game trailers, Online Passes and cat MMOs
Written by Sleepy Egg Saturday, 04 February 2012 12:00
This week, an animated trailer for an imaginary Zelda game got us wondering why exactly games often can't live up to the thrilling scenes we're shown in pre-release videos. We also looked at the slow redefinition of what an Online Pass can be used for, examined the legality of blocking used games sales, and spent a massively-multiplayer hour as a cat.
Madden NFL and Tecmo Bowl both agree that the Giants are going to win the Super Bowl this weekend. Personally, I'm rooting for stadium collapse.
Boom to bust: THQ's "revolutionary" uDraw now filling warehouse shelves
Written by Sleepy Egg Friday, 03 February 2012 11:55
Back in the long-ago days of the 2010 holiday season, it looked like THQ had a hit on its hands with its out-of-left-field uDraw Game Tablet, a slate-like controller that used a stylus to let players draw on the TV. The company sold 1.7 million of them to Wii owners by early 2011, beating expectations and leading some to speculate that the uDraw might be the biggest game control revolution this side of the Kinect.
Buoyed by the initial success, THQ quickly cranked out uDraw tablets for the Xbox 360 and PS3, and got to work licensing new compatible software from big, family-friendly brands like Kung Fu Panda, Spongebob Squarepants, and Disney Princesses. But that expansion now looks like a colossal mistake, as excess uDraw inventory was a major factor in the huge financial loss reported for the company's recent 2011 holiday quarter.
Oklahoma lawmaker proposes tax on "violent" video games (and Ultimate Card Games)
Written by Sleepy Egg Thursday, 02 February 2012 13:42
When the US Supreme Court decided last year to extend full First Amendment protections to video games, many likely thought that was the last word on potential legal assaults on the medium. That's not the case though, as an Oklahoma lawmaker has now proposed a special tax to be focused on "violent video games."
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