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Friday, 03 September 2010 09:02
Sleepy Egg
The news of an upcoming announcement at PAX, followed by a tweet that showed the image of a flying pig. These were the hints pointed at a momentous occasion in gaming history: Duke Nukem Forever will see release late this year, or maybe next year, on the Xbox 360, PlayStation 3, and PC. Gearbox Software will be taking over development from the now-defunct 3D Realms.
After the studio's closing, litigation began between 3D Realms and Take-Two Interactive, the publisher of Duke Nukem Forever. According to the Wall Street Journal, the suits have now been settled and neither side was willing to discuss terms. The game has not sat still, however:
According to Pitchford, Gearbox began finishing “Duke Nukem Forever” in late 2009. “Clearly the game hadn’t been finished at 3D Realms but a lot of content had been created,” he says. “The approach and investment and process at 3D Realms didn’t quite make it and it cracked at the end. With Gearbox Software we brought all those pieces together. It’s the game it was meant to be.”
The game is actually playable at PAX, for both the press and the general public. If you're there and you get to play, send in your report. We'd love to hear what it's like to finally put your hands on it.
If the release slips into 2011, we won't exactly be shocked.
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Friday, 03 September 2010 03:50
Sleepy Egg
Ivy the Kiwi was created by Yuji Naka, the co-creator of Sonic the Hedgehog. Sonic is a character that continues to enjoy a strong following, and the series gives any follow-up work a huge shadow to live under. Don't worry, this game is up to the challenge.
Friday, 03 September 2010 01:50
Sleepy Egg
StarCraft 2 has been doing some serious business: Blizzard has recently announced that the game has sold 3 million copies in the first month of availability. Mike Husky is certainly doing his part to keep the game popular; his YouTube channel has just under 200,000 subscribers, and his videos have over 64 million lifetime views.
The demand is there for high-quality commentary on StarCraft 2 matches, and Husky wants to help fill it. "It is my goal to support and promote StarCraft as much as possible," he told Ars, and his success shows the promise of "on-air" personalities in competitive gaming.
Thursday, 02 September 2010 07:08
Sleepy Egg
Playing games on the PSP Go was one of the most annoying experiences possible in a job that can be full of annoying experiences; if it takes you hours to play a game on a portable system out of the box there is something tragically wrong with your product. After only a year on the market, it looks like Sony's experiment in digital distribution is on its last legs.
Finding any sort of sales information on the system for the US has been difficult, although Media Create does track the hardware sales for Japan... and its performance has been abysmal. The PSP has long come in last place in the US sales numbers, and breaking that number down between the PSP and PSP Go doesn't give Sony the possibility of a happy ending.
We called a local GameStop to see what they were offering for trade-in credit on the hardware. Even though you can still buy the PSP Go for $250, the trade-in value was only $50. Just to rub salt in the wound, the latest model of the standard PSP will get you $80 in trade-in credit, and is eligible for a $20 promotional bump. The PSP Go is specifically exempt from that offer.
Thursday, 02 September 2010 05:00
Sleepy Egg
Even though it's set to hit PCs and consoles in a little over a month, there has been little in the way of multiplayer details for the Treyarch-developed Call of Duty: Black Ops. This all changed yesterday when Activision held a press event in Los Angeles to reveal the multiplayer gameplay: COD fans can expect bots, enhanced customization, and a new currency that can be used both to upgrade equipment and to gamble in competitive play.
Wednesday, 01 September 2010 06:10
Sleepy Egg
The PSJailbreak hardware may be held up by the Australian courts, but to the surprise of no one, the code behind the project has been reverse-engineered and is now freely available online. You'll need the code, a PlayStation 3, and a USB microcontroller in order to open your system. Oddly enough, sales of such devices seem to be in the middle of a spike.
As of this writing, the ability to play backed-up or copied games has been disabled in the code, but that won't last long. The genie is completely out of the bottle, and now that the code is floating around the expected sites, Sony has few options to stop its dissemination.
Once the PlayStation 3 was hacked it was only a matter of time before the software was made available free of charge; there are simply too many risks involved with selling this sort of thing via a standard storefront, and too many people more interested in the software's spread than profit. We have not tried the hack ourselves—and likely never will—so tread very carefully when downloading code from the Internet and using it to attempt to crack your PlayStation 3. There are some very technical details available on how exactly the exploit works if you've ever wondered how the hackers made an end run around Sony's safeguards.
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Tuesday, 31 August 2010 21:01
Sleepy Egg
The PlayStation Move is Sony's answer to the motion control trend. It uses a digital camera called the PlayStation Eye to track the movement of a new controller stuffed with gyroscopes and sensors and magic—all of it topped with a glowing plastic ball.
It's been over a week since my Move review hardware arrived, and I've played games with a variety of people just to gauge their reactions. When holding one of the Move controllers for the first time, everyone I've seen so far has one instinctive response: they give that ball on the top a good, hard squeeze, like it's a clown nose.
The ball doesn't light up until you have the PlayStation Eye turned on and a game begins. Then it glows brightly, and the changing color of the ball often provides in-game information. The glowing ball also adds an extra helping of surrealism to some titles; playing archery, it was almost distracting to have that glowing pink orb so close to my face. During dark sections, I could see the glowing ball reflected on the screen of my television.
The ball sometimes cycles slowly between different colors. At other times it pulses. You can feel the motor inside the force feedback mechanism move in time to the light, as though you're holding the heart of some mechanical, bio-luminescent beast. If you have kids, you are screwed during play time; anyone from the ages of ten on down will gravitate towards that glowing ball, and they won't want to let go. My baby wants to gum on it constantly, while my older kids wave it around like they're at a pre-pubescent rave. The PlayStation Move is here, ladies and gentleman, and it's pretty damn great.
Tuesday, 31 August 2010 06:45
Sleepy Egg
As we continue to push forward into a digital world, the role of traditional forms of media are constantly changing. E-books are challenging the printed word, while board games are being reimagined on electronic platforms like the iPad. But few creators have taken as imaginative an approach to these ideas as Les Editions Volumiques. The French publishing house has developed numerous interesting creations, ranging from a paper video game to a board game which uses your phone as the playing piece.
Ars spoke with Bertrand Duplat and Etienne Mineur, the duo behind Les Editions Volumiques, to learn a little bit more about what they're attempting to do.
Tuesday, 31 August 2010 03:44
Sleepy Egg
Dead Rising 2: Case Zero is an odd duck. The $5 Xbox Live Arcade release gives you a feel for the full version of Dead Rising 2, but with its own cut scenes, voice acting, story, and setting, it's far from a demo, taking place between the events of Dead Rising and Dead Rising 2, and it does a good job of showing you what has happened to the world after the first game.
The zombies are still running wild, the military has little control, and your daughter has been bitten by one of the infected. There is hope, but she has to be given a drug called Zombrex every 12 hours... and time is running out.
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