Gaming
PSP Go cable converter substitutes form for function
- Thursday, 24 September 2009 10:35
Though the PSP Go doesn't make use of Sony's proprietary UMD format, that's not the only thing that the handheld is incompatible with. The new iteration of the PSP won't be able to make use of any of the accessories designed for previous versions of the device. That is, unless you purchase the Converter Cable Adapter.
The awkward looking add-on makes the PSP Go compatible with all peripherals for the PSP 1000-3000. It won't ship with the Go however, and will instead launch in Japan on December 24 for 1980 yen (or, around US$21). It's expected to be released in other territories at some point in January of next year.
Nintendo makes $200 Wii official, no change to pack-ins
- Wednesday, 23 September 2009 21:57
No more scans from leaked ads from various retailers, no more analysts endlessly speculating, no more "will it or won't it" conversation in the forum: Nintendo has finally made the Nintendo Wii price drop official. Starting on September 27, the Wii hardware will be available for $199.99. The package will continue to include a Wiimote, a nunchuk, and Wii Sports.
Nintendo also gave up the launch dates of two of its biggest titles for 2009: New Super Mario Bros. will be released on November 15, with Wii Fit Plus coming to retail on October 4.
Cloud gaming service OnLive shines at MIT conference
- Wednesday, 23 September 2009 12:38
MIT is playing host to Technology Review's EmTech conference, which
focuses on up-and-coming companies and the new technology they're
bringing to market. Steve Perlman, the founder and CEO of the OnLive
gaming service, was given the chance to demonstrate his company's
cloud gaming service, and took some time to explain the technology
backing it. OnLive is gaming's answer to cloud computing: the
applications run on hardware in a server farm, while users only need
low-end hardware (including OnLive's own mini-console) and broadband
Internet to connect in and play. The service will have some limitations, however, and your experience may vary with network speed.
Swastikas lead to Wolfenstein recall in Germany
- Wednesday, 23 September 2009 11:00
Cultural sensitivity isn't something that is often considered when releasing a video game, but when it is, publishers usually have only a couple of options: censoring offensive content, not releasing a game in problematic regions, or recalling the title after the material has been recognized. Activision Blizzard has gone with the latter option, pulling Wolfenstein from store shelves because it displays a small swastika at one point in the game.
The offending symbol was discovered in the localized version of the game. Swastikas are prohibited from being displayed in Germany, outside of historical or artistic contexts. As a result, legal consequences for those who use them outside of the approved manners are reportedly severe unless they take immediate action to correct the problem. In a translated statement, Activision announced, "although it is not a conspicuous element in the normal game[...] we have decided to take this game immediately from the German market."
All three versions of the game—PS3, PC, and Xbox 360—are being recalled.
Borderlands split-screen impressions, PC version delayed
- Wednesday, 23 September 2009 10:50
Last night I brought the 360 debug unit over to a friend's house to dig into our Borderlands preview disc in split-screen mode. The verdict? This remains a game that you're going to want to play in multiplayer. What starts as a boring, by the numbers set of fetch-quests in single-player becomes a fun, loot-happy jaunt when you play with a friend. The screen is split vertically, and both sides keep a solid framerate; the game continues to look great.
That's good news for console fans who like to play with a friend in the same room, but PC gamers who were hoping to throw a Borderlands LAN party may have to wait a little bit longer than expected. IGN is reporting that the PC version of the game will now be released October 26, a six-day bump from the original October 20 release.
The reason: "We're optimizing the PC version which takes a few days longer than expected. Borderlands for PC will ship on October 26th."
Take a look at our in-depth preview of the game, and start counting down the days. This is going to be the next big thing for social gamers.
Xbox 360 gets update, but no new features
- Wednesday, 23 September 2009 10:20
In preparation for the upcoming Facebook/Twitter/Last.fm integration that will be added to Xbox Live later in the year, Microsoft has released a mandatory update for Xbox 360 users. This requires users to sign out of Live in order to download the update, which itself provides no new features.
When the update was first released—at around 2:00AM ET this morning—there were numerous complaints about players who were unable to connect to Live after downloading it, as evidenced by the first page of comments on Major Nelson's blog. However, it looks like after those few initial hiccups, things are running smoothly now and the update should be safe to download.
Hopefully this news means that the 360's social media integration, which has had the vague release window of "fall" for quite some time now, is almost ready for release.
Crash Course coming to Left 4 Dead September 29
- Wednesday, 23 September 2009 10:00
If you were in the mood for some more Left 4 Dead and don't want to wait for the release of the upcoming sequel, you'll be able to get your fix on September 29 when the next downloadable content pack hits both the PC and the Xbox 360.
"Crash Course delivers new single-player, multiplayer and co-operative gameplay to both platforms, and bridges the gap between the end of the 'No Mercy' campaign and the beginning of 'Death Toll' in the original game," the statement explains. The content will be free on the PC, but Xbox 360 fans will have to cough up a few bucks.
The main draw? A new version of the versus mode that's playable in around 30 minutes. If you wanted to slaughter some human-controlled zombies on your lunch break, this is your update. We'll have some thoughts on the content when it goes live.
Mole spills holiday 360 bundle as Microsoft begins $50 rebate
- Tuesday, 22 September 2009 13:05
At the end of August, Microsoft confirmed what we've known for months: the 120GB XBox 360 Elite would be seeing a price drop to $300. Sure, the new system won't include high-definition cables of any kind, but what's the price of an HDMI cable between friends? While Microsoft claimed this price drop had been in the works for months and wasn't a reaction to Sony's own price reduction and hardware redesign, another wrinkle has been added to the pricing story.
Microsoft is now offering a $50 mail-in rebate to those who purchase the $300 Xbox 360 Elite, starting immediately. That's not all the news we have for your today, though, as the Mole spills the beans on an Elite holiday bundle, as well as information on an upcoming refresh of Microsoft's wireless adapter for the Xbox 360.
Microsoft confirms 802.11n adapter for Xbox 360
- Tuesday, 22 September 2009 09:55
Rumors have been swirling that Microsoft is working on a 802.11n wireless adapter for the Xbox 360, and now the company has confirmed it, releasing an official statement to Team Xbox.
"We can confirm that Xbox 360 will offer a Wireless N Networking Adapter that will enable Xbox 360 owners to seamlessly connect with their home network with the highest wireless ‘N’ technology," the statement reads. "The Wireless N Networking Adapter will provide another choice to consumers and creates an easy way for Xbox 360 owners to fully enjoy the added benefits of Xbox Live. We look forward to sharing more details on this product soon. Stay tuned."
No further details were announced, so we still don't know when the hardware will be released or how much it will cost. However, from the language Microsoft used it looks like the new device will be sold alongside its current offering, the $100 Xbox 360 Wireless Network Adapter.


