SpellTower on iOS shows power of creating games in genres you hate
- Friday, 09 December 2011 08:58
It's always tempting to ask those who create games where their ideas come from, but video games are like all creative endeavors: the idea is rarely as important as someone's ability to execute on that idea. A friend told developer Zach Gage about a game that was like "Tetris and Boggle," and he immediately had an idea of how that game would look and play. When he saw the described game being played in front of him, he realized his ideas were very different, and he went to work creating his own game, hoping to release the smaller-scale project quickly. After all, he was in the middle of four other titles.
There was, on the other hand, one small problem. Gage hated word games.













